![]() Start the game with the PCs having agreed the job and just negotiating their terms. Also, if you want to stretch it out to 3-sessions, there’s part 1 and part 2 of a post discussing that. I’m a little bit obsessed with game/plot structure, especially in one-shots, as you can tell from this post about the basic one-shot plot, and this about location-based one-shots. ![]() I think it’s more suited to sci-fi or modern settings, as the final scene implies a chase or vehicle/starship combat, but I can see it working in fantasy setting too. It’s pretty formulaic – but does manage to teach the rules of a system concentrically, assuming that your order of complexity almost-matches the order here. Prep Techniques… on Prep Techniques: A Bag of…Īfter a couple of games where I realised I might be stuck in a rut a bit when plotting out (trad) one-shots, and a pleasant day playing Scum & Villainy at North Star convention in Sheffield, I came up with this. Prep Techniques… on Prep Techniques: The Boss… Prep Techniques… on Prep Techniques: Boss Monster… SÉANCE SMITH (he, hi… on Into the Underhang – A H…ĥ on Friday 14/10/22… on Prep Techniques – R… OneD&D: Hot Takes on the Upcoming Non-Edition.Into the Underhang – A Heart: The City Beneath One-Shot.
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